After Effects Premiere Pro

Red Giant Complete Now Available + Special Upgrade Pricing

Red Giant Complete gives you the complete set of tools from Red Giant at an affordable price. With an annual subscription to Red Giant Complete you’ll have access to all of our most up-to-date tools while saving thousands of dollars over traditional perpetual licensing.

Red Giant Complete includes:

Trapcode Suite (reg. $999): The industry’s most essential tools for creating 3D motion graphics and visual effects in Adobe® After Effects®, now with the Dynamic Fluids™ physics engine.

Magic Bullet Suite (reg. $899): Widely-used for color correction, finishing and film looks, Magic Bullet Suite 13 gives editors and filmmakers everything needed to make footage look great, right on editing timelines.

Universe (reg. $199/year): Red Giant’s collection of over 80 GPU-accelerated plugins for editors and motion graphics artists.

VFX Suite (reg. $999): The all-new suite of keying, tracking, cleanup and visual effects compositing tools, all right inside Adobe After Effects.

Shooter Suite (reg. $399): Shooter Suite 13.0 is a set of purpose-built applications, including the industry-leading PluralEyes, that give directors of photography, videographers, shooters and filmmakers the ability to bring footage from set to post.

Total if purchased separately: $3,495

Red Giant Complete: $599/YEAR

Upgrade Now for 50% Off Red Giant Complete – Limited Time Only

For those with current Red Giant licenses for any product suite, or an active subscription to Universe, Red Giant is offering a special upgrade to Red Giant Complete for just $299 – that’s 50% off the first year of Red Giant Complete*.

Students and teachers who own any Red Giant Suite or have an active subscription to Universe, Red Giant is offering a special upgrade to Red Giant Complete for just $149.

Upgrade Offer Ends February 2, 2020

* The offer of 50% off Red Giant Complete for individuals, students and teachers is valid for only the first year of an annual subscription.

Buy Now at Toolfarm

After Effects

After Effects CC 16.1 and Character Animator CC 2.1 Available

Content-Aware Fill in After Effects CC 16.1

After Effects CC 16.1 has plenty of great new features, but the biggest news in this release is the new Content-Aware Fill. Until now, this tool was only available in Photoshop. To explain, it removes unwanted objects from a video, using Adobe Sensei technology. In other words, you can remove gear, people, cars, and more with this tool, without rotoscoping or painting.

Content-Aware Fill for video in After Effects April 2019 | Adobe Creative Cloud

Expressions Editor in After Effects April 2019 | Adobe Creative Cloud| Adobe Creative Cloud

Remove objects from your video with Content-Aware Fill in After Effects CC 16.1

Using Mask Tracking and Reference Frames with Content-Aware Fill

New features in After Effects CC 16.1

Since we have yet to update and try it for ourselves, here it is, straight from Adobe:

Content-Aware Fill for video

Easily and cleanly remove unwanted objects, including boom mics, signs, and even people, from your clip. Powered by Adobe Sensei, Content-Aware Fill automatically fills the space throughout your clip, saving you hours of painstaking erasing or replacing objects frame by frame.

Expressions Editor

A new Expressions Editor makes writing expressions easier with line numbers, matching brace highlighting, and code folding. Customize your coding environment with syntax highlighting themes. Identify and fix problems quickly with in-line error messages.

Performance improvements

More GPU-accelerated effects include Roughen Edges and Change Color. Both now support 16- and 32-bpc color. Work faster than ever in Team Projects when using multiple assets between team members.

Save guides to share with Premiere Pro editors

Load and save guide setups to reuse in new projects and share with Premiere Pro editors to set parameters for their sequence.

Automatic font syncing

As you move from machine to machine or project to project, any missing fonts will automatically sync from Adobe Fonts, if available.

Expanded format support

RED debayering is now functional for Mercury GPU Acceleration (Metal) on macOS. Now you can import Sony VENICE X-OCN footage.

And more

Automatically enable frame blending and motion blur, and easily update legacy expressions to the new JavaScript expressions engine with a new script.

Read more from other websites

Adobe releases After Effects CC 16.1 – from CG Channel

Adobe Releases New Content Aware Fill Tool for After Effects – from Premium Beat

Get Adobe After Effects CC Get Adobe Creative Cloud CC 

You may also be interested in How to Make After Effects Run Faster.

What’s new in Character Animator CC 2.1

Better Puppet Rigging in Adobe Character Animator April 2019 | Adobe Creative Cloud

Better puppet rigging

Apply behaviors, handles, and mesh independence to single layers. Find behaviors fast with a new search filter. Apply tags in context, switch left and right tags, and cut and paste handles from one layer to another.

New jaw movements

Now a character’s jaw can move with lip-synched, editable mouth visemes. Nutcracker Jaw is also improved.

New example puppets

Two new in-app puppets can be used as-is or as a foundation for your own designs. New puppets are released regularly here:

Character Trigger extension for Twitch

Set up actions for live-streamed characters that Twitch viewers can trigger, such as a costume change, dance, or high-five. Get the extension here

Improved lip sync

Thanks to Adobe Sensei, lip-sync quality is better than ever, reducing the impact of audio noise. See Setting up Mouth Shapes Using Auto Lip-Sync

Improvements to Characterizer

Faster UI, three new styles, and better-looking results.

Critically Awkward Show How to Use the New Ch Trigger Extension for Twitch


After Effects Tutorial

Got Character? Animating Characters Character Animator/After Effects

Adobe Character Animator is a fun way to quickly create animated characters right within the Adobe suite of tools.

With the last update in the late fall, Adobe added three new puppets to Adobe Character Animator.

Ninja has head and body turns, subtle eyelids, and draggable limbs with punch and kick replays. Proteus is a monochromic character with a bunch of customizable hairstyles, eyes, glasses, and more. And Thorne the Troll has draggable arms and foreground & background elements. This video walks through some of the unique features of each character. As usual, you’re free to use, edit, record, or stream with these puppets however you want – no credit needed.

You can download the four puppets here.

Complete Animation Workflow (Adobe Character Animator Tutorial)

Dave Werner gives you a good once over the workflow for Adobe Character animator. He takes you through recording and editing the audio in Adobe Audition. Then, he shows you how to build your character in Photoshop. After that, he explains how to rig and animate him in Character Animator. Finally, he shows you how to composite everything together in After Effects.

Here are his Links:

Now, they have updates to Adobe Creative Cloud CC and Adobe After Effects four times per year, so I am expecting to see some cool new features in April at NAB Show.

Animating Characters in After Effects

Pierre Minoux has an IK preset character rig for After Effects. In the video, Pierre explains how to install and use the preset.  Via Lester Banks

Download the IK Preset

More about Character Animator

Adobe Character Animator

Character Animation with Adobe Character Animator and After Effects: Mouths and Heads

Here are several tutorials for Character Animator

View the Tutorials




After Effects Tutorial

Create Terrain in After Effects + Andrew Kramer at NAB 2018

Terrain can be created in After Effects without a 3D program and it’s not necessarily difficult but it can be involved. Here are a couple of tutorials that explain how to do it without third-party plug-ins and then a few third-party plug-ins that will help you get the job done quickly and easily. Plus, a bonus video from Andrew Kramer of Video Copilot from the Adobe booth at NAB 2018.

Make a 3D terrain with default After Effects plugins

Joe Clay from Workbench talks about how to create some 3D terrain in After Effects without 3rd party plugins. He’s using Wave World, which I can honestly say I haven’t used in years. A year or two ago at NAB, Andrew Kramer of Video Copilot presented on the Adobe stage and showed some seriously cool an interesting effects he had created with some long lost plugins that have been sitting in your plug-ins folder for years untouched. That video is below. Joe is also doing his part to revive some of these older, but not unloved, tools.

Download the Project files

3D topographic maps in After Effects

Mike Borup explains how to make topographical terrain in After Effects with tools like turbulent noise, posterize, and Layer Controls. It’s pretty involved and you will learn a lot, even if you’re a long-time After Effects user.

Andrew Kramer at NAB 2018

All I needed to do was Google it. The second half of Andrew’s presentation deconstructs a rusty logo in After Effects, using displacement maps, curves, fractal noise, transfer modes, and so on. I think it may have been the 2017 presentation that I was thinking of but this one fits my point just as well.

More ways to create Terrain in After Effects

Getting back to terrain, if this isn’t quite what you’re looking for and you don’t use a 3D program to make your own, I might suggest Trapcode MIR.

AE: Low Poly Mountain Landscapes With Trapcode MIR

VinhSon from Creative Dojo shows you how to use Trapcode MIR for some low poly mountain terrain.


Another option is GeoLayers, where you can animate and browse maps in After Effect, and you can use Trapcode MIR with it too (or Rowbyte Plexus for some cool techy looks).

GEOlayers tutorial – 04 Trapcode MIR

Here’s a bit more about using GEOlayers and Trapcode Mir together to create terrain or landscapes.

Create a Tunnel with Trapcode Mir – Here’s another old school tutorial you may enjoy for Trapcode Mir. Aharon Rabinowitz from Red Giant explains how to shut the mesh to create a seamless wormhole in Trapcode Mir. Use it on your next time travel journey!