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After Effects Tutorial

Create Terrain in After Effects + Andrew Kramer at NAB 2018

Terrain can be created in After Effects without a 3D program and it’s not necessarily difficult but it can be involved. Here are a couple of tutorials that explain how to do it without third-party plug-ins and then a few third-party plug-ins that will help you get the job done quickly and easily. Plus, a bonus video from Andrew Kramer of Video Copilot from the Adobe booth at NAB 2018.

Make a 3D terrain with default After Effects plugins

Joe Clay from Workbench talks about how to create some 3D terrain in After Effects without 3rd party plugins. He’s using Wave World, which I can honestly say I haven’t used in years. A year or two ago at NAB, Andrew Kramer of Video Copilot presented on the Adobe stage and showed some seriously cool an interesting effects he had created with some long lost plugins that have been sitting in your plug-ins folder for years untouched. That video is below. Joe is also doing his part to revive some of these older, but not unloved, tools.

Download the Project files

3D topographic maps in After Effects

Mike Borup explains how to make topographical terrain in After Effects with tools like turbulent noise, posterize, and Layer Controls. It’s pretty involved and you will learn a lot, even if you’re a long-time After Effects user.

Andrew Kramer at NAB 2018

All I needed to do was Google it. The second half of Andrew’s presentation deconstructs a rusty logo in After Effects, using displacement maps, curves, fractal noise, transfer modes, and so on. I think it may have been the 2017 presentation that I was thinking of but this one fits my point just as well.

More ways to create Terrain in After Effects

Getting back to terrain, if this isn’t quite what you’re looking for and you don’t use a 3D program to make your own, I might suggest Trapcode MIR.

AE: Low Poly Mountain Landscapes With Trapcode MIR

VinhSon from Creative Dojo shows you how to use Trapcode MIR for some low poly mountain terrain.

GEOLayers

Another option is GeoLayers, where you can animate and browse maps in After Effect, and you can use Trapcode MIR with it too (or Rowbyte Plexus for some cool techy looks).

GEOlayers tutorial – 04 Trapcode MIR

Here’s a bit more about using GEOlayers and Trapcode Mir together to create terrain or landscapes.

Create a Tunnel with Trapcode Mir – Here’s another old school tutorial you may enjoy for Trapcode Mir. Aharon Rabinowitz from Red Giant explains how to shut the mesh to create a seamless wormhole in Trapcode Mir. Use it on your next time travel journey!

Categories
After Effects Tutorial

Introducing KingLuma CamCutter for Adobe After Effects

Kingluma CamCutter for Adobe After Effects

Kingluma CamCutter offers a simple, direct, and flexible way to cut between 3D cameras in your 3D After Effects composition.

KingLuma’s new CamCutter is much more efficient and flexible to work with than splitting (duplicating) and trimming multiple After Effects camera layers in order to edit between 3D perspectives. It can be used in any situation where After Effects 3D cameras are used; this includes other 3rd party 3D products for After Effects, like Video Copilot Element 3D, Trapcode Particular, and Trapcode Form.

Get it now for only $49.95 at Toolfarm!

CamCutter Tutorial

Categories
After Effects

After Effects: Stardust Overview & Tutorial by Mikey Borup

Mikey Borup walks you through Superluminal Stardust, the modular 3D particle system for After Effects.  It is very powerful and works completely differently from other particle systems.

 

Stardust is a modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a ton of presets to create stunning effects quickly and easily.

Features

  • Modular 3D particle system for After Effects.
  • Node based interface to easily build complex systems in a single 3D space.
  • Add or replace smart presets in one click.
  • Replica, a unique tool to replicate particles in many exciting ways.
  • Countless particle effects for both 3D and 2D looks.
  • Emitters, Particles, Replica, Forces, Auxiliary Emitters, 3D Models, Text & Mask and Maps.
  • Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.
  • Splines, animatable as paths and emitters.
  • Containers to enclose and/or emit particles in a sphere, box or 3D model.

Learn more | Purchase Stardust at Toolfarm

Categories
CINEMA 4D

PR: MAXON Adds New Dimension to Design with Cineware for Illustrator

New Plugin Allows Artists to Integrate 3D Content Directly in Adobe Illustrator CC.

Friedrichsdorf, Germany – October 10, 2017 – MAXON, the leading developer of the professional 3D modeling, animation, painting and rendering solution Cinema 4D, today announced the release of Cineware for Illustrator. This new plugin allows artists and designers to add and edit 3D objects directly within Adobe Illustrator CC, the industry-standard vector graphics application included in the Adobe Creative Cloud.

Cineware for Illustrator

Cineware for Illustrator uses the same powerful 3D engine as Cinema 4D, MAXON’s industry-leading, intuitive, professional 3D application. Users can import any Cinema 4D file, and tweak the view, lighting and textures in order to integrate 3D elements with 2D designs or use 3D elements as templates when creating vector artwork in Adobe Illustrator. MAXON has partnered with Turbosquid, the leading online source for 3D models, to provide Cineware for Illustrator users a “jump start” into the third dimension with a collection of ready-to-use 3D models including common product packaging and other 3D objects. And, of course, users of Cinema 4D can create and share their own custom 3D content for use in Adobe Illustrator.

Motion designers have enjoyed similar integration of Cinema 4D technology within Adobe After Effects CC since the introduction of the Cineware bridge in 2013. Cineware for Illustrator offers even more power, allowing designers to adjust object visibility, textures and lighting from within Adobe Illustrator. This introduces a powerful workflow for designers to visualize product labels, incorporate rich 3D content into Illustrator composites, or even arrange 3D elements as guides for form and perspective when creating vector artwork.

“Cinema 4D has long offered a fantastic, easy-to-learn toolset for product visualization and graphic design,” says Harald Egel, managing partner at MAXON Computer GmbH. “With Cineware for Illustrator we’re making both the Cinema 4D toolset and 3D in general more accessible to designers, and plan to develop this workflow even further in the future.”

Cineware for Adobe Illustrator Feature Highlights

  • 3D Objects: Rotate, position and show/hide individual 3D objects from any Cinema 4D scene, all within Adobe Illustrator.
  • Materials: Adjust the color, reflection, luminance, transparency, and bump directly within Adobe Illustrator. Users can even apply vector artwork to the surface of 3D models.
  • Cameras: Switch between pre-set cameras or use simple navigation tools to choose preferred viewing angle.
  • Lights: Enable or disable lights, and change their color to set a mood and emphasize shapes.
  • Integrate: Workflow allows easy removal of the background by choosing the automatically created alpha map so 3D elements can be integrated into existing vector artwork.

Availability

Cineware for Illustrator is available at no cost for MacOS and Windows 10 on the MAXON web site.

Cineware for Adobe Illustrator at Adobe MAX and NAB Show New York

MAXON Cineware for Illustrator will debut in the MAXON booth in the Community Pavilion at Adobe MAX (October 18-20, 2017 in Las Vegas) and NAB Show New York, Booth N264 (October 18-19, 2017 in New York City).

About MAXON

Headquartered in Friedrichsdorf, Germany, MAXON Computer is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning Cinema 4D and BodyPaint 3D software products have been used extensively to help create everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well for medical illustration, architectural and industrial design applications. MAXON has offices in Germany, USA, United Kingdom, Canada, France, Japan and Singapore. MAXON products are available directly from the web site and its worldwide distribution channel. MAXON is part of the Nemetschek Group.

More about Cinema 4D at 3DPlugins.com