Director : wataru uekusa
Animator : taiki inaba / wataru uekusa / ryosuke oshiro / mizuki okunaka / hiroshi sakai
Background : wataru uekusa / hiroshi sakai / 40
“Designing your own motion graphic assets makes your animation unique. Here’s how to easily create After Effects assets in Adobe Illustrator.
We’ll start by creating everything in Adobe Illustrator and then moving it all into After Effects. The beauty of creating in Illustrator is that the elements are vector based, so we can scale them as needed once we bring them into AfterEffects. The most important thing to keep in mind here is that we will be working in layers. It’s very easy to go straight to creating once you open Illustrator — and that will put everything on a single layer.
Drawing the Asset in Illustrator
The reason we are creating different elements on separate layers is because each layer, when imported into AfterEffects, will become its own layer in the composition and can be animated individually. If all of the elements were made on one layer in Illustrator, they will all merge together in After Effects, essentially being no different than a still image.
First, create a new document (File -> New). You’ll want to set the resolution to the same size that your After Effects comp will be. For this example, I’ll go with 1920×1080. Be sure your color mode is set to RGB.” – Don Britt
“Cupidiculous(2014) is a motion graphic project fusing 2D cel-animation and 3D techniques together. It conveys a humor story about Cupid, who makes Adam and Eve fall in love. But this act of love leads to overpopulation, overconsumption and global warming. So he has to find the way to fix these problems. Most characters and elements have been done in 3D but rendered as 2D flat vector look with poppy pastel, splashy and heightened color schemes. Then added more 2D liquid speed lines by drawing frame by frame. Even though laughter is the major objective, but Cupidiculous also delivers critical messages covertly. More or less audiences will get that with absolutely enjoyment.” – Thijs Viegers
“Animation is a compelling and effective form of expression; it engages viewers and makes difficult concepts easier to grasp. Today’s animation industry creates films, special effects, and games with stunning visual detail and quality. This graduate class will investigate the algorithms that make these animations possible: keyframing, inverse kinematics, physical simulation, optimization, optimal control, motion capture, and data-driven methods. Our study will also reveal the shortcomings of these sophisticated tools. The students will propose improvements and explore new methods for computer animation in semester-long research projects. The course should appeal to both students with general interest in computer graphics and students interested in new applications of machine learning, robotics, biomechanics, physics, applied mathematics and scientific computing.” – Massachusetts Institute of Technology