Baking Model Into Single Polygonal Object

“Sometimes you need a complex model to be a single polygonal object. You might need this to simplify your scene, make it faster, export a model to a different application, or chop/cut up a model with thrausi or nitroblast. This is a super quick tip for a fast and dirty 2 click solution for that. Hope it helps!” – Joren Kandel | The Pixel Lab

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